Game Design & Development

The Minor in Game Design and Development complements the depth of knowledge students acquire in their majors with a multidisciplinary understanding of game design and development. Students learn the foundations and develop core competencies in their primary area of study and broaden their horizons as interdisciplinary team members, learning game design theories and principles, collaborating on the design and development of game projects, and engaging in active learning and authentic, situated creative problem-solving.

The minor is available as an elective to students who are enrolled in the Bachelor of Science Degree in Computer Science, the Bachelor of Arts or Bachelor of Fine Arts Degree in Studio Art, or Bachelor of Arts Degree in Media and Information within Media and Information at Michigan State University. The minor is also open to other majors on a case-by-case basis, particularly those in the Honors College.

Eligibility & Applying

You must apply and get accepted into this program in order to complete the minor. The program application is online. Students accepted into the minor may begin the minor in the subsequent fall semester. The advisor for the game design and development minor must approve the student’s program of study. Applications are due by the tenth week of the spring semester. Depending on the number of students applying, oral interviews may be requested. Academic performance will also be considered.

Time Constraints:

By applying to this minor, students are making a two year time commitment. It should be understood that the Game Design and Development Minor takes two full years (4 semesters) to complete.

Class Level:

Students can apply once they are at junior standing, having earned at least 56 credits.

Course Prerequisites:

Students from the above named majors are eligible to apply for the minor if they: (1) have completed or are currently enrolled in the prerequisites applicable to their major as listed below; and (2) are of junior standing.

Computer Science majors --
Both of the following:
CSE 231 Introduction to Programming I (4 credits)
CSE 232 Introduction to Programming II (4 credits)
One of the following:
CSE 331 Algorithms and Data Structures (3 credits)
CSE 335 Object-Oriented Software Design (4 credits)

Studio Art majors --
STA 110 Drawing I (3 credits)
STA 112 Art and Design: Concepts and Practices (3 credits)
STA 113 Color and Design (3 credits)
STA 114 Three-Dimensional Form (3 credits)

MediaInfo majors --
CAS 111 The Digital Image (2 credits)
CAS 112 Story, Sound, and Motion (2 credits)
MI 247 Three-Dimensional Modeling and Design (3 credits)
MI 331 Introduction to Interactive Media Development (3 credits)

Requirements for the Minor in Game Design and Development

Complete the following (15 credits):

1. All of the following courses (12 credits):

MI 445 Game Design and Development I (3 credits)
MI 455 Game Design and Development II (3 credits)
MI 497 Game Design Studio (3 credits)
MI 498 Collaborative Game Design (W) (3 credits)

2. Complete one of the following courses (3 credits):

Computer Science Majors --
CSE 410 Operating Systems (3 credits)
CSE 420 Computer Architecture (3 credits)
CSE 422 Computer Networks (3 credits)
CSE 435 Software Engineering (3 credits)
CSE 440 Introduction to Artificial Intelligence (3 credits)
CSE 471 Media Processing and Multimedia Computing (3 credits)
CSE 472 Computer Graphics (3 credits)
CSE 473 Fundamentals of 3D Game Development (3 credits)
CSE 480 Database Systems (3 credits)
CSE 484 Information Retrieval (3 credits)
MI 401 Topics in Media Impacts on Society (3 credits)

Media and Information Majors --
MI 344 Sound Design for Cinema, Television, and Games (3 credits)
MI 346 Introduction to Game Design (3 credits)
MI 347 Advanced Three-Dimensional Computer Animation (3 credits)
MI 349 Web Design and Development (3 credits)
MI 359 Server-Side Web Development (3 credits)
MI 377 Advanced 3D Modeling (3 credits)
MI 401 Topics in Media Impacts on Society (3 credits)
MI 447 Three-Dimensional Modeling and Animation Workshop (W) (3 credits)
MI 450 Human Computer Interaction and User Experience Design (W) (3 credits)
MI 458 Project Management (W) (3 credits)
MI 472 Electronic Commerce (W) (3 credits)
MI 482 Building Virtual Worlds (W) (3 credits)
MI 484 Building Innovative Interfaces (W) (3 credits)

Studio Art Majors --
MI 401 Topics in Media Impacts on Society (3 credits)
STA 350 Figure Modeling (3 credits)
STA 351 Mixed Media and Installation (3 credits)
STA 360 Graphic Design I: Graphic Form (3 credits)
STA 380 Electronic Art (3 credits)
STA 384 Experiments in Digital Video (3 credits)
STA 385 Interactive Environments and Digital Fabrication (3 credits)
STA 450 Advanced Sculpture (3 credits)
STA 460 Graphic Design II: Visual Communication (4 credits)
STA 462 Three-Dimensional Design (4 credits)
STA 467 Time and Motion Design (4 credits)
STA 468 Interactive Web Design (4 credits)
STA 480 Advanced Electronic Arts and Intermedia (4 credits)

Quick Links

Contacts

Game Design and Development Advisor
Corey Moore
moorec56@msu.edu

189 Communication Arts and Sciences Building
517-355-7540

Game Design and Development Program Coordinator
Brian Winn
winnb@msu.edu

253 Communication Arts & Sciences
517-353-5497

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